This is the second time of me writing this after clearing... I guess that's definitely a sign it needs to be rewritten. :)
* Player position holds x/y coordinates on the tile map.
* Screen is drawn based on player xy as the starting point and drawn until it reaches the defined screen width and ... more
I removed the "if player's position in the x/y is less than so and so" and just made the player's screen position constant. I was having a weird issue where as you approached 1,1 on the map, you would move 2 tiles instead of one. The new way fixes this.
To get the player's map position, I just ne... more