at least in the beginning. That said, I feel like I rarely got into more than a small set of the commands available and just found ways to hack together the same few commands to make things "work". Grimace, Wry, and the Dragon Slayer Demo are great examples of this. It's a ton of spaghetti code done mostly the same way.
I'm not really sure why I never really felt like I should just take a look at the help index and see if there's something there that would be helpful. I guess being an absolute beginner at the time, it's not surprising. I honestly don't think I used things like RTRIM$, LTRIM$, LEFT$, MID$, RIGHT$, UBOUND, LBOUND, LEN, or SPACE$ in a Qbasic program until NE File Util last year!
I did eventually get two Qbasic books. One was Qbasic for Dummies and the other was The Revolutionary Guide to Qbasic (Amazon link.. surprisingly still for sale). I unfortunately don't own either of these anymore but I remember the Revolutionary Guide to be really helpful.
Anyway, that's enough of that ramble-y mess.
I think the built in super helpful help sections died out not only because the internet made it easier to keep the information move available but things have become much more complex. Back in the day, you programmed in Visual Basic, the IDE was made by Microsoft and so was the language. There weren't any updates unless you moved to a newer version which weren't as frequent as things are now. So, the syntax and features wouldn't really change for a long time.
Today, things move faster than they used to and also a lot of people use external frameworks on top of the regular language. Not to mention, an IDE that's not necessarily made by the same people who make the language. (Visual Studio and C# still exist, but I can't really think of any other big players out there doing that...). For example, this site uses Spring and Java and I program in JetBrain's Intellij IDE. I think the size of the help required to hold all potential combinations of things possible would be huge and probably out of date by the time the IDE is released. One useful thing is stuff usually has Docstrings on the methods so you can always "CTRL+B" and that acts as help.
until I was introduced to them in college... I may not be super familiar with Perl, but Larry Wall's philosophies changed the way I view certain things. One is if an operation is really common, maybe someone's already got a command for it. So there's RTRIM$, LTRIM$, etc because people needed to r... more
32 million downloads: https://www.npmjs.com/package/is-even
But in a rational sense, that's a good philosophy. These days, I find myself looking to see if someone already created a package or library online before attempting to reinvent the wheel myself.
I think my first real experience wit... more
d tells you if the result has a remainder? (Or shoot, you can just look at the last bit. If 1, not even.) It would kinda make sense in C, where the package could handle different numbers and number types, but isn't a number in JS just a number? (Been a while since I've looked at JS.)
One area... more
It relies on another package called "is-odd".
This is the entire code for "is-even"
* Copyright (c) 2015, 2017, Jon Schlinkert.
* Released under the MIT License.