The blend sprite is currently nightmare inducing...
Thu Dec 23, 2021 4:59am
I wanted to go for a "dotted line Santa outline" but it looks like a horrid speckled tin man. haha Maybe later I'll have time to fix it.
To answer the question though, yes! Santa can blend and jump at the same time though he moves at half speed while blending. He can also toggle running which also drains his health... though he can't run and blend at the same time.
So far with the test levels I've been working on, blending is a big part of making it through an area. The enemies are hard to avoid as I made them run towards you if you're visible and they're looking at you. (Sneaking behind them is always an option)
I think at this point 12/25 will be a solid demo with the full version coming later. There's just too much currently in the "TO-DO" pile to cram in by then.
That said, this is the first NE game with collision detection that doesn't suck. I'm actually pretty happy with it given the time spent.
I was thinking about posting teaser screen shots but I'll wait until Christmas with the release post. Basically the drawing style I'm going for is old school APOGEE side view games.. though on a lower resolution. (Think "Secret Agent" or "Crystal Caves" or possibly even "Duke Nukem 1" but lacking the background sprites as QB would die trying to render that without using Assembly).
I might have renamed the file and left it that way, or might have gone looking along the include chain...
Will Santa be able to do multiple things at once, like blend and jump? That might be interesting for a small platform with a snooper where you have to blend then jump and not waste any time ... more
The blend sprite is currently nightmare inducing...- Erik_,Thu Dec 23 2021 4:59am
I think QB64 should probably work as well as they're big on backwards compatibility but I haven't really messed around with that as much. The debugger was worse than just running the OG QB45 and DOSbox so I haven't spent much time on it.
QB4.5: http://nukementerprises.puckdroppersplace.us/files/... more
It starts with an error about expected call sub-name () on line 417. The line is "CALL ClearKbBuffer"
I wonder if it's either an include that is missing or if qb64 doesn't like declared but not defined subs?
If I comment that line, the next error is the same line later on. Then it gets int... more
conversion somewhere. I try to suffix my variables with the appropriate marker and also set "DEFINT A-Z". Most things should be INTs.. I might have a string to int thing going on somewhere that QB is okay with but QB64 isn't.
The ClearKbBuffer might also be a problem. I don't know if QB64 allows... more
where the PEEK and POKEs are directly accessing the machine. Dosbox works because it emulates the whole machine.
I also noticed QB64 doesn't have a definition for ClearKBBuffer (I guess that's in helpers.bas [I don't remember the name]) but QB45 did.
I had to copy in the contents of HELPERS.BAS into XMAS2021.BAS. I also had to add a "CHDIR" to the current directory at the start of the code.
It loaded up and the sound actually works. The problem is, it doesn't read any of the sprite data that was saved as binary using BSAVE and loaded with B... more
QB64 just seems so hard to mess with. I get nostalgia, but there's nothing wrong with making things better. I just tried to open the .mak file and got a "file not found" error and when I went back to try again I would have had to renavigate back to the folder with the files.
It is amazing, thou... more
actually an QB interpretter where QB64 compiles the QB code into a binary and runs it. Also, CBI doesn't care about any errors interpretting once it does it's basic sanity pass before starting the program. Basically, anything that's not explicitly programmed for is "undefined" behavior.. whether it'... more
It didn't work. The program should never have been there in the first place, it doesn't work.
DOSBox ran great, but took a bit to get it set up. I don't understand the Linux "configure this manually first" rather than the Windows Configuration Wizard.
Now, when I got to level 3, with 5 sprit... more
a while ago. I don't have a Windows computer (besides 3.11) that I could test it out on though. The people that replied said it was terrible. It was basically a tech demo passed off as a final product. I also heard it was only text based if you could get it running. Sounds like it was about as finis... more