I think QB64 should probably work as well as they're big on backwards compatibility but I haven't really messed around with that as much. The debugger was worse than just running the OG QB45 and DOSbox so I haven't spent much time on it.
It starts with an error about expected call sub-name () on line 417. The line is "CALL ClearKbBuffer"
I wonder if it's either an include that is missing or if qb64 doesn't like declared but not defined subs?
If I comment that line, the next error is the same line later on. Then it gets int... more
conversion somewhere. I try to suffix my variables with the appropriate marker and also set "DEFINT A-Z". Most things should be INTs.. I might have a string to int thing going on somewhere that QB is okay with but QB64 isn't.
The ClearKbBuffer might also be a problem. I don't know if QB64 allows... more
where the PEEK and POKEs are directly accessing the machine. Dosbox works because it emulates the whole machine.
I also noticed QB64 doesn't have a definition for ClearKBBuffer (I guess that's in helpers.bas [I don't remember the name]) but QB45 did.
I had to copy in the contents of HELPERS.BAS into XMAS2021.BAS. I also had to add a "CHDIR" to the current directory at the start of the code.
It loaded up and the sound actually works. The problem is, it doesn't read any of the sprite data that was saved as binary using BSAVE and loaded with B... more
QB64 just seems so hard to mess with. I get nostalgia, but there's nothing wrong with making things better. I just tried to open the .mak file and got a "file not found" error and when I went back to try again I would have had to renavigate back to the folder with the files.
It is amazing, thou... more
actually an QB interpretter where QB64 compiles the QB code into a binary and runs it. Also, CBI doesn't care about any errors interpretting once it does it's basic sanity pass before starting the program. Basically, anything that's not explicitly programmed for is "undefined" behavior.. whether it'... more
Might just be that QB64 doesn't read the .MAK file for includes.. or doesn't support it.
Is there an option in the file menu to load a file like in QB? Maybe it just needs to be manually done?
It didn't work. The program should never have been there in the first place, it doesn't work.
DOSBox ran great, but took a bit to get it set up. I don't understand the Linux "configure this manually first" rather than the Windows Configuration Wizard.
Now, when I got to level 3, with 5 sprit... more
a while ago. I don't have a Windows computer (besides 3.11) that I could test it out on though. The people that replied said it was terrible. It was basically a tech demo passed off as a final product. I also heard it was only text based if you could get it running. Sounds like it was about as finis... more
It's kinda like someone started copying by taking the look of QB, then didn't do any of the hard bits... like making things actually compile. I couldn't find a way to actually run a program.