It didn't work. The program should never have been there in the first place, it doesn't work.
DOSBox ran great, but took a bit to get it set up. I don't understand the Linux "configure this manually first" rather than the Windows Configuration Wizard.
Now, when I got to level 3, with 5 sprites I started having problems. More in the game thread.
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I think QB64 should probably work as well as they're big on backwards compatibility but I haven't really messed around with that as much. The debugger was worse than just running the OG QB45 and DOSbox so I haven't spent much time on it.
QB4.5: http://nukementerprises.puckdroppersplace.us/files/...
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It starts with an error about expected call sub-name () on line 417. The line is "CALL ClearKbBuffer"
I wonder if it's either an include that is missing or if qb64 doesn't like declared but not defined subs?
If I comment that line, the next error is the same line later on. Then it gets int...
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conversion somewhere. I try to suffix my variables with the appropriate marker and also set "DEFINT A-Z". Most things should be INTs.. I might have a string to int thing going on somewhere that QB is okay with but QB64 isn't.
The ClearKbBuffer might also be a problem. I don't know if QB64 allows...
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- I tried "QBasic" in the Windows Store- Puckdropper, Mon Dec 27 2021 11:39am
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a while ago. I don't have a Windows computer (besides 3.11) that I could test it out on though. The people that replied said it was terrible. It was basically a tech demo passed off as a final product. I also heard it was only text based if you could get it running. Sounds like it was about as finis...
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"Forces act when not restrained" - Puckdropper