I'm not sure what speed it tries to mimic on default. It's faster than my XT but much slower than my 486.
You can increase the CPU cycles by tapping Ctrl+F12. Decrease them with Ctrl+F11. I usually just speed them up until things stop lagging. It shouldn't lag after the cycles are adjusted as it runs without slowdown on my 486.
Great points all around and thanks for giving it a try.
The jump is indeed screwy and I'm not happy with it either. Only the X increases with running.
I was thinking the same with starting with the gift. There were so many times I ran to the tree without a gift. In level 2, that's really annoying lol.
I'll see about making some changes tonight and updating the demo with them (I'm not currently at my computer)
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There doesn't seem to be a really good way to make the latest easiest to find unless I keep editing the first post or create a new thread... Anyway.
Here's the latest demo. Still the same three levels but a bunch of collision detection bugs have been fixed between enemies, items, and the player...
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Yes, there's a few spots where the 16x16 block touch detection got me, but what can you do? I really like how blend doesn't burn energy when standing, it adds to the strategy. It's also kinda neat how Blend hides Santa when a Snooper passes him, making him MORE invisible. Document it and it's a f...
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Something easy but not so easy that getting to level 2 will knock the top record off.
Yeah, the "trick"iness of falling in that spot has sort of become a problem I'll need to fix now that I'm creating more levels. It makes falling through a one tile hole hit or miss depending if the player was r...
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Is that even possible, within the limits of Christmas Spirit? At least if the fall doesn't work, the level is still winable.
Exactly my thoughts on the high score table. Maybe #10 should be past level 1 and one gift delivered and the top should be about halfway through level 3.
A different en...
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I can see that way with blending taking most/all of your spirit. I think I might have the fall issue fixed... or better than it was. I'll need more testing.
So far, this definitely works fitting from a to z (and the opposite dir) "x"s are the floor sprites.
xxxxxxxxx
....x..A.
....x.x...
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Link to the update demo below. There's a bug I just found where if you use the "Helper Elf" in level 3, it fails to redraw the foreground level tiles (water). Not a biggie but still needs to be fixed.
Here's a run down of what changed:
* Santa now starts the level with a present
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nt ballgame. That's a good thing. (I think Super Mario 3 needs "walk" to happen when you press 'b', I hold 'b' constantly when playing.)
Are the enemies supposed to not see Santa when their back is turned? It just seems like things happen so fast, they see Santa even from a long way away (like ...
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The other levels I bounce between modes more.
Yeah, enemies should only charge at you if they are facing you. I should put some logic in there that they can't see if the view is obstructed. Right now, it's based solely on being on the same Y axis. I could slow their walking down a bit more. Rig...
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Run really drains Xmas spirit. Maybe it'll be better with drain while standing disabled. You really learn to be economical with Christmas spirit especially on level 3.
What gets me quite often is trying to get around the snoopers without using special abilities. Sometimes they seem to hit befor...
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I want to debug the high score table a bit more before I release the next demo but I think I've addressed most of the issues in your post.
I updated run so that it only drains when moving. Things are much nicer like this. I also added a small bonus when picking up a present. So far, I haven't run...
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Changes:
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* Enemies snoop now a bit slower but will charge at the same speed when they see you.
* There's a buggy "High Score" system added (not finished)
* You now actually have to touch the sleigh or tree to get/deliver a present instead of being a block away
* Run only drains...
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times when it felt like the arrow key "stuck" as some other action was happening.
With the slower enemies, it's possible to "stalk" one as you work your way through the level. That really saves on Christmas Spirit. I think real Santa would sneak and only use Christmas Magic (Blend, Run) when he...
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After reading your post, I decided to try and work on the input and try and hunt down those random stuck key spots. I figured it was from combining using "INP(96)" for movement and "INKEY$" for toggles. So, I moved everything to use "INP(96)" and added a "switch debounce" on the toggle keys so they ...
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Can keep on delivering but can't end the level. How I did it: Delivered a few presents to the tree then asked the Elf for help. Gave a couple to snoopers, then tried to end level.
Ok, so here's what happened in more detail. With presents to deliver n-1, grab a present and touch the elf. He'll d...
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but I know this is just a rushed demo. When you start a level, I'd kinda expect to have landed, grabbed a gift and be ready to get on my way.
"Bender" (The Sprite looks like Bender from Futurama.) mode is useful, but maybe the snoopers should be slowed down a bit? It feels like they just move s...
more - DOSbox's default CPU cycles are set low.- Erik_, Mon Dec 27 2021 3:34pm
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Only had to deliver 2. Pretty efficient, eh?
Yeah, I had to turn the cycles up to get it playable. That 1 up on level 3 is hard to get and hard to keep. I'll have to see if there's actually a way to do so.
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I usually grab a present, then head to the left to the helper elf and have him deliver a present. (This sets off the alarm clock along the way, but that's okay.. snoopers are getting the rest anyway). Then, I give the snooper by the tree my present. I hop down, grab the 1up and then jump in the wate...
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Ust a little bit, Santa can climb back up with Up. More than about a block height, though and he can't move. I saved it once with jump, but if you go down a tiny bit more you can't jump.
Give all the presents to Snoopers and Santa's just not very stealthy, eh? Got a game over on that. :). I wond...
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Originally when I was testing the collision detection, I had the arrow keys move the sprite 1px at a time so I could see the flags get triggered. Up I think is also still there but the "gravity" logic only lets him pop up a single pixel instead of float away.
I had thought of that about the prese...
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"Forces act when not restrained" - Puckdropper