I beat level 3 by giving the snoopers 3 presents, then I
Tue Dec 28, 2021 8:03am

Only had to deliver 2. Pretty efficient, eh?

Yeah, I had to turn the cycles up to get it playable. That 1 up on level 3 is hard to get and hard to keep. I'll have to see if there's actually a way to do so.

    • DOSbox's default CPU cycles are set low. - Erik_, Mon Dec 27 2021 3:34pm
      I'm not sure what speed it tries to mimic on default. It's faster than my XT but much slower than my 486. You can increase the CPU cycles by tapping Ctrl+F12. Decrease them with Ctrl+F11. I usually just speed them up until things stop lagging. It shouldn't lag after the cycles are adjusted as it ... more
      • I beat level 3 by giving the snoopers 3 presents, then I- Puckdropper, Tue Dec 28 2021 8:03am
        • That's sort of how I handle that level too! - Erik_, Tue Dec 28 2021 12:39pm
          I usually grab a present, then head to the left to the helper elf and have him deliver a present. (This sets off the alarm clock along the way, but that's okay.. snoopers are getting the rest anyway). Then, I give the snooper by the tree my present. I hop down, grab the 1up and then jump in the wate... more
        • If you press down, Santa goes through the scenery. If it's j - Puckdropper, Tue Dec 28 2021 8:15am
          Ust a little bit, Santa can climb back up with Up. More than about a block height, though and he can't move. I saved it once with jump, but if you go down a tiny bit more you can't jump. Give all the presents to Snoopers and Santa's just not very stealthy, eh? Got a game over on that. :). I wond... more
          • Ah, yeah that's debug code I forgot to comment out. - Erik_, Tue Dec 28 2021 12:25pm
            Originally when I was testing the collision detection, I had the arrow keys move the sprite 1px at a time so I could see the flags get triggered. Up I think is also still there but the "gravity" logic only lets him pop up a single pixel instead of float away. I had thought of that about the prese... more
            • Realistically, though, how important is score? - Puckdropper, Thu Dec 30 2021 9:48am
              Platformers seem to be more about getting through levels rather than achieving the highest score. Does the new demo give you your points when the level ends? It seemed like it just ended the level when you used up the last life.
              • I sort of like having it just to have. - Erik_, Thu Dec 30 2021 2:30pm
                Even Mario Bros has a score, even if no one ever checks it. Also, is a good way of ranking attempts where you don't finish the game. The end of the level should pop up with a screen breaking down the point bonuses. I'd you get game over, there's no points added so you just get a view of your last... more
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