Ah, yeah that's debug code I forgot to comment out.
Tue Dec 28, 2021 12:25pm
Originally when I was testing the collision detection, I had the arrow keys move the sprite 1px at a time so I could see the flags get triggered. Up I think is also still there but the "gravity" logic only lets him pop up a single pixel instead of float away.
I had thought of that about the presents but I would like to add a score system that gets tallied after the level ends. By taking a present away, it hurts your end score. So, you could give away all but one present but your score would be terrible.
I usually grab a present, then head to the left to the helper elf and have him deliver a present. (This sets off the alarm clock along the way, but that's okay.. snoopers are getting the rest anyway). Then, I give the snooper by the tree my present. I hop down, grab the 1up and then jump in the wate... more
Ust a little bit, Santa can climb back up with Up. More than about a block height, though and he can't move. I saved it once with jump, but if you go down a tiny bit more you can't jump.
Give all the presents to Snoopers and Santa's just not very stealthy, eh? Got a game over on that. :). I wond... more
Ah, yeah that's debug code I forgot to comment out.- Erik_,Tue Dec 28 2021 12:25pm
Platformers seem to be more about getting through levels rather than achieving the highest score.
Does the new demo give you your points when the level ends? It seemed like it just ended the level when you used up the last life.
Even Mario Bros has a score, even if no one ever checks it. Also, is a good way of ranking attempts where you don't finish the game.
The end of the level should pop up with a screen breaking down the point bonuses. I'd you get game over, there's no points added so you just get a view of your last... more