Originally when I was testing the collision detection, I had the arrow keys move the sprite 1px at a time so I could see the flags get triggered. Up I think is also still there but the "gravity" logic only lets him pop up a single pixel instead of float away.
I had thought of that about the presents but I would like to add a score system that gets tallied after the level ends. By taking a present away, it hurts your end score. So, you could give away all but one present but your score would be terrible.
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I usually grab a present, then head to the left to the helper elf and have him deliver a present. (This sets off the alarm clock along the way, but that's okay.. snoopers are getting the rest anyway). Then, I give the snooper by the tree my present. I hop down, grab the 1up and then jump in the wate...
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Ust a little bit, Santa can climb back up with Up. More than about a block height, though and he can't move. I saved it once with jump, but if you go down a tiny bit more you can't jump.
Give all the presents to Snoopers and Santa's just not very stealthy, eh? Got a game over on that. :). I wond...
more - Ah, yeah that's debug code I forgot to comment out.- Erik_, Tue Dec 28 2021 12:25pm
"Forces act when not restrained" - Puckdropper