Erik_
I keep run on for all level one. Haha
Thu Dec 30, 2021 2:43pm
68.129.13.241

The other levels I bounce between modes more.

Yeah, enemies should only charge at you if they are facing you. I should put some logic in there that they can't see if the view is obstructed. Right now, it's based solely on being on the same Y axis. I could slow their walking down a bit more. Right now they move one pixel per game tick.

Believe it or not, I was playing around with having run only drain when moving last night! I agree, I like that better.

Nothing currently boosts Christmas spirit yet except present delivery. I was thinking of having an item or two that you could pick up that would. Maybe if you finish a level with all presents delivered and no lives lost you start the next level with extra spirit? That could be interesting.

Glad you like the new jump. I agree, it's much better lol. QB can't do two key input without some assembly stuff or maybe the KEY command? I should probably look into it as having to jump and then move left/right mid jump isn't the best.


    • Have you tried the levels with Run enabled? Totally differe - Puckdropper, Thu Dec 30 2021 8:37am
      nt ballgame. That's a good thing. (I think Super Mario 3 needs "walk" to happen when you press 'b', I hold 'b' constantly when playing.) Are the enemies supposed to not see Santa when their back is turned? It just seems like things happen so fast, they see Santa even from a long way away (like ... more
      • I keep run on for all level one. Haha- Erik_, Thu Dec 30 2021 2:43pm
        • Just went through it again. Good game, just needs a few twea - Puckdropper, Fri Dec 31 2021 1:46pm
          Run really drains Xmas spirit. Maybe it'll be better with drain while standing disabled. You really learn to be economical with Christmas spirit especially on level 3. What gets me quite often is trying to get around the snoopers without using special abilities. Sometimes they seem to hit befor... more
          • Just about ready to release a follow up... - Erik_, Sat Jan 01 2022 3:26am
            I want to debug the high score table a bit more before I release the next demo but I think I've addressed most of the issues in your post. I updated run so that it only drains when moving. Things are much nicer like this. I also added a small bonus when picking up a present. So far, I haven't run... more
            • Not finished changes made - latest download here... - Erik_, Sun Jan 02 2022 2:46am
              Changes: ========== * Enemies snoop now a bit slower but will charge at the same speed when they see you. * There's a buggy "High Score" system added (not finished) * You now actually have to touch the sleigh or tree to get/deliver a present instead of being a block away * Run only drains... more
              • I like it. It felt pretty responsive, but there were a few - Puckdropper, Mon Jan 03 2022 8:53am
                times when it felt like the arrow key "stuck" as some other action was happening. With the slower enemies, it's possible to "stalk" one as you work your way through the level. That really saves on Christmas Spirit. I think real Santa would sneak and only use Christmas Magic (Blend, Run) when he... more
                • After reading your post, I decided to try and work on the input and try and hunt down those random stuck key spots. I figured it was from combining using "INP(96)" for movement and "INKEY$" for toggles. So, I moved everything to use "INP(96)" and added a "switch debounce" on the toggle keys so they ... more
              • Got stuck on the last level. Delivered 5 out of 1 presents, - Puckdropper, Mon Jan 03 2022 8:28am
                Can keep on delivering but can't end the level. How I did it: Delivered a few presents to the tree then asked the Elf for help. Gave a couple to snoopers, then tried to end level. Ok, so here's what happened in more detail. With presents to deliver n-1, grab a present and touch the elf. He'll d... more
                • Good find! Thanks! - Erik_, Tue Jan 04 2022 12:14pm
                  I have it fixed now, but working out the input issues first before posting an updated demo download.
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