Something easy but not so easy that getting to level 2 will knock the top record off.
Yeah, the "trick"iness of falling in that spot has sort of become a problem I'll need to fix now that I'm creating more levels. It makes falling through a one tile hole hit or miss depending if the player was running or not. And even then, it depends on what x position they stopped running. If you don't know to blend to move 1px at a time to shimmy back into a "fitting" spot, it can seem like the level broke.
I added a few more items and interactive level tiles as well. I'm unsure if I should share them yet or just wait until I release the next version. It definitely helped in giving me more combinations that I can create levels with.
I also need to come up with more enemy types or something. I feel like one type of enemy will get boring after a while.
If you "cd" into the extracted folder and then open "qb xmas2021" it should use the ".MAK" file to open the dependencies.
If that didn't work, you can use File->Load File to add "helpers.bas" and xmascom.bi". To see the .BI file, you'll need to enter "*.BI" in the file name and hit enter. Then i... more
Yes, there's a few spots where the 16x16 block touch detection got me, but what can you do? I really like how blend doesn't burn energy when standing, it adds to the strategy. It's also kinda neat how Blend hides Santa when a Snooper passes him, making him MORE invisible. Document it and it's a f... more
I like the idea of a default high score table.- Erik_,Wed Jan 12 2022 12:07am
Is that even possible, within the limits of Christmas Spirit? At least if the fall doesn't work, the level is still winable.
Exactly my thoughts on the high score table. Maybe #10 should be past level 1 and one gift delivered and the top should be about halfway through level 3.
A different en... more
I can see that way with blending taking most/all of your spirit. I think I might have the fall issue fixed... or better than it was. I'll need more testing.
So far, this definitely works fitting from a to z (and the opposite dir) "x"s are the floor sprites.