Something easy but not so easy that getting to level 2 will knock the top record off.
Yeah, the "trick"iness of falling in that spot has sort of become a problem I'll need to fix now that I'm creating more levels. It makes falling through a one tile hole hit or miss depending if the player was running or not. And even then, it depends on what x position they stopped running. If you don't know to blend to move 1px at a time to shimmy back into a "fitting" spot, it can seem like the level broke.
I added a few more items and interactive level tiles as well. I'm unsure if I should share them yet or just wait until I release the next version. It definitely helped in giving me more combinations that I can create levels with.
I also need to come up with more enemy types or something. I feel like one type of enemy will get boring after a while.
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Yes, there's a few spots where the 16x16 block touch detection got me, but what can you do? I really like how blend doesn't burn energy when standing, it adds to the strategy. It's also kinda neat how Blend hides Santa when a Snooper passes him, making him MORE invisible. Document it and it's a f...
more - I like the idea of a default high score table.- Erik_, Wed Jan 12 2022 12:07am
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Is that even possible, within the limits of Christmas Spirit? At least if the fall doesn't work, the level is still winable.
Exactly my thoughts on the high score table. Maybe #10 should be past level 1 and one gift delivered and the top should be about halfway through level 3.
A different en...
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I can see that way with blending taking most/all of your spirit. I think I might have the fall issue fixed... or better than it was. I'll need more testing.
So far, this definitely works fitting from a to z (and the opposite dir) "x"s are the floor sprites.
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"Forces act when not restrained" - Puckdropper