There was a long QB program to add something like mak file support...
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I had to copy in the contents of HELPERS.BAS into XMAS2021.BAS. I also had to add a "CHDIR" to the current directory at the start of the code.
It loaded up and the sound actually works. The problem is, it doesn't read any of the sprite data that was saved as binary using BSAVE and loaded with B...
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QB64 just seems so hard to mess with. I get nostalgia, but there's nothing wrong with making things better. I just tried to open the .mak file and got a "file not found" error and when I went back to try again I would have had to renavigate back to the folder with the files.
It is amazing, thou...
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actually an QB interpretter where QB64 compiles the QB code into a binary and runs it. Also, CBI doesn't care about any errors interpretting once it does it's basic sanity pass before starting the program. Basically, anything that's not explicitly programmed for is "undefined" behavior.. whether it'...
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"Forces act when not restrained" - Puckdropper