Below is the first screenshot from within the map editor using a test map I threw together with some examples of the sprites in the game.
Objects (like keys, enemies, player, and other pickups) have a transparency color so that they don't disrupt the tile sprite they're standing/placed on. You can see this in the few keys I dropped around.
Basic idea of the game is that there will be floors in the mansion that get progressively larger and harder both in puzzles and hazards/enemies. Floors can span multiple screens.
So far a few objects I have in mind are:
* brown doors don't require a key to open.
* color doors require a matching key color. Not sure if I want the keys to be single use yet or stay for the length of the level. Leaning towards multi-use for the length of the level.
* garlic - when picked up, bats will run away from you in the level instead of at you.
* pumpkin - extra life
* ghost/zombie enemies
* level exit will either be an elevator or a set of stairs.
* I'm thinking perhaps the player doesn't get any weapon and has to avoid enemies..? might make the game too hard though but it would decrease the amount of code needed to be made.
Anyway, here's the screen shot!