Yep, after almost a year and now that I've basically almost forgotten everything I knew about COBOL, I've decided to pick this idea back up.
Just started playing with some ideas again but this time I've made sure to have a copy up on GitHub as well (at least until I'm done.) Not really sure I want to keep it up on GitHub after I'm finished though. We'll see.
It could also create a version of Going Home or even a sequel. I always dug Wry like version of a text adventure you made. 02/19 will be NE's 20th anniversary. Maybe we could make Wry COBOL contain all the episodes from Wry 1, Going Home, Text Game and Numb The Stupid Adventures of JollyR... Thoughts?... more
SUB name STORY text OPTIONS choices END SUB So parsing things into screens just means picking up the sub declarations and figuring out where the options go. I did some of that when I got into that parser project. If you've still got the code, some of it does exactly that. (I don't think I got to... more
Missed Christmas release so maybe Feb 2019 (19th anniversary of NE) would be a good goal to aim for then. I have the parser, Gmail just looks like it decided I'm not allowed to download it anymore... Here's what I see Potential thoughts using parser off the top of my head: -----------------... more
Looks like there's a "Looks safe" option you can try clicking on. Hard to tell if it's actually a hyperlink or not. Modern web design sucks. You're welcome to use whatever you want from the parser code. I'm not sure how much will actually be all that useful, it was written with a different purpose... more
Clicking on the "looks safe" didn't change anything except remove the warning from the email. Google still won't let me download the file. Edit: Started working on the parser today from scratch though. So far I have it grabbing the story names and story ids from the source file: ... more
I would like to still check it out again. You might have some ideas and such that I would have missed otherwise. Here is a link to the current status of my hacked together parser I've thrown together tonight: https://github.com/shamrice/wry-parser Example log output: wry-parser-application.log... more
Didn't have time yet to go through it too much but I see you also have what looks like multiple passes as well as what I didn't notice until later on that MOST of the game uses SELECT/CASE to sub routine for story choices but episode 4 is an odd one where once you get to a certain part, it switches... more
After working more with it though, I feel like that might be more annoying than just manually creating the .dat files for it. I might actually keep the story writer though as a separate program that you can run to create your own custom Wry episode (Like how Santa's Christmas Rescue had a level editor... more
I wouldn't worry too much about fixing the spelling errors if they get the point across. Some of them, like your "You MAMA" can even be mildly amusing. Removing potentially offensive stuff is probably unnecessary. I'd only do it if I felt it really made things better. It'd be kinda weird to be... more
I see your point with the spelling errors. If I go parser idea like the post above, they'll probably stay. Offensive stuff, I'm not really thinking of cutting too much. I can think of one or maybe two places I would change a little that won't mess with the story and still have the same effect. Yeah,... more