Wry COBOL Take 2...
Wed Dec 19, 2018 10:54am

Yep, after almost a year and now that I've basically almost forgotten everything I knew about COBOL, I've decided to pick this idea back up.

Just started playing with some ideas again but this time I've made sure to have a copy up on GitHub as well (at least until I'm done.) Not really sure I want to keep it up on GitHub after I'm finished though. We'll see.

GitHub link:

Lawn Mower game is gather dust.. I never was really 100% into it and now I've grown even more indifferent about it. haha.

    • I loved the story your story writer wrote - Puckdropper, Thu Dec 20 2018 10:22am
      It was so full of hope and naivety. "Hello World"! What an inspiring message!
      • It could also create a version of Going Home or even a sequel. I always dug Wry like version of a text adventure you made. 02/19 will be NE's 20th anniversary. Maybe we could make Wry COBOL contain all the episodes from Wry 1, Going Home, Text Game and Numb The Stupid Adventures of JollyR... Thoughts?... more
        • So your code is kinda split up like this: - Puckdropper, Mon Dec 24 2018 10:15am
          SUB name STORY text OPTIONS choices END SUB So parsing things into screens just means picking up the sub declarations and figuring out where the options go. I did some of that when I got into that parser project. If you've still got the code, some of it does exactly that. (I don't think I got to... more
          • That's definitely an idea... - Erik, Thu Dec 27 2018 5:29am
            Missed Christmas release so maybe Feb 2019 (19th anniversary of NE) would be a good goal to aim for then. I have the parser, Gmail just looks like it decided I'm not allowed to download it anymore... Here's what I see Potential thoughts using parser off the top of my head: -----------------... more
            • Snooping Google probably figured out it was a zip file. - Puckdropper, Thu Dec 27 2018 8:22pm
              Looks like there's a "Looks safe" option you can try clicking on. Hard to tell if it's actually a hyperlink or not. Modern web design sucks. You're welcome to use whatever you want from the parser code. I'm not sure how much will actually be all that useful, it was written with a different purpose... more
              • Nope. No luck. - Erik, Fri Dec 28 2018 9:59am
                Clicking on the "looks safe" didn't change anything except remove the warning from the email. Google still won't let me download the file. Edit: Started working on the parser today from scratch though. So far I have it grabbing the story names and story ids from the source file: ... more
                • Definitely looks like you're heading a different direction - Puckdropper, Fri Dec 28 2018 2:16pm
                  So my parser code probably wouldn't help much anyway. If you still want it, I'll find some way to get it to you... probably upload it to my website.
                  • If it's not too much trouble.. - Erik_, Fri Dec 28 2018 11:14pm
                    I would like to still check it out again. You might have some ideas and such that I would have missed otherwise. Here is a link to the current status of my hacked together parser I've thrown together tonight: Example log output: wry-parser-application.log... more
                    • Here ya go - Puckdropper, Sun Dec 30 2018 4:53pm
             I got lazy and this is the same file I sent you. I don't remember if I made any changes since then.
                      • Thanks! - Erik_, Wed Jan 02 2019 9:39am
                        Didn't have time yet to go through it too much but I see you also have what looks like multiple passes as well as what I didn't notice until later on that MOST of the game uses SELECT/CASE to sub routine for story choices but episode 4 is an odd one where once you get to a certain part, it switches... more
      • After working more with it though, I feel like that might be more annoying than just manually creating the .dat files for it. I might actually keep the story writer though as a separate program that you can run to create your own custom Wry episode (Like how Santa's Christmas Rescue had a level editor... more
        • Words - Puckdropper, Mon Dec 24 2018 9:45pm
          I wouldn't worry too much about fixing the spelling errors if they get the point across. Some of them, like your "You MAMA" can even be mildly amusing. Removing potentially offensive stuff is probably unnecessary. I'd only do it if I felt it really made things better. It'd be kinda weird to be... more
          • Some more words - Erik, Thu Dec 27 2018 5:36am
            I see your point with the spelling errors. If I go parser idea like the post above, they'll probably stay. Offensive stuff, I'm not really thinking of cutting too much. I can think of one or maybe two places I would change a little that won't mess with the story and still have the same effect. Yeah,... more
            • I forgot about the cheat screen - Puckdropper, Thu Dec 27 2018 8:29pm
              Hm... I wonder if increasing the STACK environment variable would do any good? I think it was a config.sys thing, STACKS=some value....
"Forces act when not restrained" - Puckdropper